Wednesday 7 October 2015

Ork Unit Analysis: Burna Boyz

Burna Boyz


Burna Boyz are the first Elite we will be analyzing today, Burna Boyz are the pyromaniacs of the Ork society and are pretty badass on the tabletop. Coming in at 16 points per model, or 80 for 5, the burna boyz have an identical statline to a regular ork boy, which can be described as average at best. However, the poor ballistic skill is negated by the template weapons the burna boyz use. The template weapon mentioned is a Burna, which is identical to a flamer, however, they can be used in close combat as an ap3, two handed weapon, this does mean, however, that the burna cannot be used in the preceding shooting phase.

As far as special rules go, the burna boyz are identical to regular ork boys, this means they have 'Ere We Go! Furious Charge and Mob Rule. Burna Boyz themselves cannot be upgraded, though up to 3 models in the unit may be upgraded to mek's which can take anything from the Mek Weapon's list. I would not generally use this upgrade as I believe Mek's are more of a hindrance than a help, that being said, if the unit is in a transport, a mek could come in handy in repairing that vehicle if it is damaged, though as a rule of thumb I would not take a mek with this unit.

This unit is not very exciting upgrade-wise, however they are extremely useful on the tabletop and could be incorporated into any type of Ork army due to their versatility. One of the beautiful things about this unit being able to take a Trukk as a dedicated transport is that a Trukk is open topped, meaning that the entire unit can fire their burnas out of any point of the model. This includes the front grill and  rear spikes, this allows for huge versatility in terms of what they can target.

I would almost always recommend putting this unit in a trukk because it will give them the speed to reach where they need to be without taking too much damage. Remember that if the trukk moves too far or is penetrated, the chances are the burnas inside will not be able to fire as they are template weapons. against any horde army this unit is devastating, imagine pulling the trukk up next to a horde of hormagaunts and being able to place as many templates as you please in the same location, automatically hitting and wounding on 3's, ignoring both cover and armor, that is a lot of dead hormagaunts, same goes for many other horde armies, even rival warbosses! Even against tougher opponents burnas can be good due to the massive amount of firepower they give out, and if all else fails, Burna Boyz aren't half bad in close combat. Having an ap3 weapon makes them far more useful that shoota boyz and other such low tier units.

My recommended build for this unit is a unit of 12 burna boyz all inside a trukk, having another identical unit would be preferred. Having these 2 units on the flank of your enemy will provide a lot of pressure and distraction so that the bulk of your army can move up the center, such a build would cost under 450 points and would be a great asset to any army, especially when going against a horde army.

All in all I would strongly recommend any aspiring warboss to get at least a couple of kits of these fantastic models. They are very strong in both the shooting phase and the assault phase and cannot be overlooked when building a list.

Cheers,
Christian